Tech Manthan

May 14, 2007

JAVA DESING PATTERNS – I

Filed under: Java Manthan — ”દીપ” @ 10:26 am

JAVA DESIGN PATTERN (PART-I)

By Deepak Parmar

“Pattern” as the name suggests, means series of events occurring in a definite order. The patterns can be found in Java and J2ee technologies also. Many a times, we find that there is a particular way of tackling a problem. This way is easy and has been used many times successfully by a number of people earlier also. This method becomes a pattern.

Patterns Defined: The patterns can be defined in many ways. You can find the definitions of patterns in many good books.

“Design patterns are recurring solutions to design problems.”

Patterns: According to commonly known practices, there are 23 design patterns in Java. These patterns are grouped under three heads:

1. Creational Patterns

2. Structural Patterns

3. Behavioral Patterns

Creational Patterns – Factory Pattern

Factory of what? Of classes. In simple words, if we have a super class and n sub-classes, and based on data provided, we have to return the object of one of the sub-classes, we use a factory pattern.Let’s take an example to understand this pattern.

Example: Let’s suppose an application asks for entering the name and sex of a person. If the sex is Male (M), it displays welcome message saying Hello Mr. <Name> and if the sex is Female (F), it displays message saying Hello Ms <Name>.The skeleton of the code can be given here.

public class Person {
// name string
public String name;
// gender : M or F
private String gender;
public String getName() {
return name;
}public String getGender() {
return gender;
}
}// End of class

This is a simple class Person having methods for name and gender. Now, we will have two sub-classes, Male and Female which will print the welcome message on the screen.

public class Male extends Person {
public Male(String fullName) {
System.out.println(“Hello Mr. “+fullName);
}
}// End of class

Also, the class Female

public class Female extends Person {
public Female(String fullNname) {
System.out.println(“Hello Ms. “+fullNname);
}
}// End of class

Now, we have to create a client, or a SalutationFactory which will return the welcome message depending on the data provided.

public class SalutationFactory {
public static void main(String args[]) {
SalutationFactory factory = new SalutationFactory();
factory.getPerson(args[0], args[1]);
}
public Person getPerson(String name, String gender) {
if (gender.equals(“M”))
return new Male(name);
else if(gender.equals(“F”))
return new Female(name);
else
return null;
}
}// End of class

This class accepts two arguments from the system at runtime and prints the names. Running the program:After compiling and running the code on my computer with the arguments Prashant and M:java Prashant MThe result returned is: “Hello Mr. Prashant”.

When to use a Factory Pattern?

1. When a class does not know which class of objects it must create.
2. A class specifies its sub-classes to specify which objects to create.
3. In programmer’s language (very raw form), you can use factory pattern where you have to create an object of any one of sub-classes depending on the data provided.

No Comments Yet »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a comment

Blog at WordPress.com.